| INTERNET TECHNOLOGY |
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Internet is a worldwide network of networks with over 200 Million worldwide users. Internet gives you absolute access to information on any subject under the sky.
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| Why Use The Internet ? |
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| Business : |
Marketing, selling and publishing product literature world wide. |
| Professionals : |
Provide and get technical support, bug fixes and product information, communicate or collaborate on projects in almost zero time. |
| Students : |
Information regarding Universities, their ratings & procedures for admission all over the world, access to over 40 million library files from your own computer. |
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| Communication Power Of The Internet |
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| WWW : |
Makes it possible for you to go roaming (surfing) around the web, from document to document using nothing but their links. All technical features of FireFox and Microsoft Explorer. |
E-MAIL : |
You type a message into your computer, and it travels instantly over the network to your specified destination, one or millions.Attaching Text files,Video,Graphics etc. Send attached files to many email.On one click send thousands of emails to friends. |
FTP : |
Short for File Transfer Protocol, the protocol for exchanging files over the Internet. FTP works in the same way as HTTP for transferring Web pages from a server to a user's browser and SMTP for transferring electronic mail across the Internet in that, like these technologies, FTP uses the Internet's TCP/IP protocols to enable data transfer. |
| Skype : |
Make calls from your computer — free to other people on Skype and economical to phones and mobiles around the world. |
MESSENGERS: |
You can chat LIVE with your friends, relative, bussiness partner etc with a Messenger.You can even make voice calls, view webcam(see the opposite person LIVE on your computer), share photos & videos.Following are the example of Messengers
1) Yahoo Messenger,
2_ MSN Messenger. |
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| ADOBE DREAMWEAVER |
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| Dreamweaver is a professional authoring tool for creating and maintaining web-pages. It introduces Adobe's Round-trip HTML technology, that imports HTML documents without reformatting the code and also makes it possible to use the latest Dynamic HTML features. All the code generated by it, works on as many platforms and browsers as possible. |
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For Salient Features & Applications  |
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For Adobe Dreamweaver Topics Covered  |
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| ADOBE DREAMWEAVER (DATABASE) |
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| Adobe Dreamweaver (Database) is specifically designed for development of webpages either using ASP, JSP or Cold Fusion. It Supports Multiple databases on various backends. It has database manupilation and e-commerce solutions for a small website or a totally database driven dynamic website using the core technology of Dreamweaver itself. |
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For Adobe Dreamweaver 8 (Database) Topics Covered  |
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| HTML |
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| HTML (the hypertext markup language) is used to describe the layout of a web page. HTML is simply a vehicle to indicate elements of a hypertext page. The HTML page must tell the browser which applets to load and then where to put each applet on the web page. |
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For HTML Topics Covered  |
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| CorelDRAW |
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| CorelDRAW is a Vector graphic software, allowing the user to produce World Class Illustrations with 16.7 million colours. |
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For salient Features & Applications  |
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For CorelDraw Topics Covered  |
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| ILLUSTRATOR |
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| Illustrator is a vector graphics creation software for print media and web, allowing the user to produce World Class Illustrations with 16.7 million colors. |
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| SALIENT FEATURES |
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- Creative tools for Print Media.
- Sophisticated Web Graphic Tools.
- Special Effects to Images.
- Versatile Transparency Capabilities
- Dynamic Media Projects
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| APPLICATIONS |
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- Complex and High Quality.
- Logos.
- Libraries.
- High Quality Illustrations.
- Creating Banners, Posters, Handbills etc
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| CAREER OPTIONS |
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| ADOBE PHOTOSHOP |
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| ADOBE Photoshop is an Image Processing software package that enables you to create & edit images on IBM personal computers. ADOBE Photoshop is acknowledged in professional fields as the cutting-edge,the final word in image editing. |
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For Salient Features & Applications |
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For Adobe Photoshop Topics Covered  |
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| 3D STUDIO MAX |
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| 3D Studio Max is a tool from Kinetix for making 3D Models and Designs and also to create simple as well as complex 3-Dimensional Animations. |
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| For Salient Features & Applications |
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For 3D Studio Max Topics Covered  |
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| MAYA |
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| Maya is the world's most powerful 3D animation and visual effects software for the film, video, broadcast, game development, interactive, and location based entertainment markets. |
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For Maya Basics Topics Covered  |
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For Maya Advance Topics Covered |
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| ADOBE FLASH & ActionScript |
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| Prerequisite for learning ActionScript is knowledge of the following in C programming language - |
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- Data Types
- Functions
- Conditions
- Arrays
- Loops
- Classes
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Interactive Flash
- Giving your movies instructions
- Working with the Actions panel
- Direct typing
- Who are you talking to?
- Controlling movie clips on the stage
- Arguments
- Listening to what your movies are telling you
- Events in Flash
- External events
- Internal events
- Introducing event handlers .
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- Introducing variables
- Creating variables and using them with literals and expressions
- Naming variables
- Creating variables
- Using literal values
- Using expressions
- Input and output
- Using string expressions
- Working with numbers
- Other uses for numeric expressions
- Working with Boolean values
- Logic operators
- Arrays
- Reasons for using arrays
- Arrays let you store related information together
- Arrays let you hold information in a specific order
- Arrays let you index information
- Arrays let you link information
- Creating a new array
- Typing an array
Using variable values as offsets
Movies That Decide for Themselves
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- Decision making
- Making decisions in ActionScript: The if action
- Defining a decision
- Alternative actions
- Acting on alternatives: The else action
- More than one alternative: The else if action
- Handling lots of alternatives: The switch action
- Switching without breaks
- Timeline loops
- ActionScript loops
- while loops
- Useful things to do with while loops
- for loops
- init
- condition
- next
- Some useful examples of for loops
- Simple loop
- Reverse loop
- Two at a time
- Looping through elements in an array
- Applying an operation to all the elements in an array
- Searching an array for a specific value
- Cross-indexing a pair of arrays
- Hangman
Movies That Remember How to Do Things
- Breaking down a task
- Bundling actions and running them afterward
- Using anonymous and named functions
- Using functions to hide evil math
- Using functions to take care of repetitive jobs
- Choosing which actions to bundle and where
- Arguments and redundancy
- Local variables and modular code
- Returning values from a function
- Typing functions
- Running in circles
- Nesting functions
- Using nested functions
- Using more function nesting to tidy up your script
- Introducing objects and classes
- Type and object-oriented programming
- Classes, generalization, and abstraction
- Seeing arrays in a new light
- The Array constructor method
- Other Array methods
- Array properties
- Creating classes and objects (instances) in Flash
- Instances
- The Object object
- Viewing an object in Flash
- Constructors
- Objects, objects, everywhere
- Lurking objects
- Making a show reel
- Movie clips and buttons as objects
- Symbol types and behaviors
- Two sides of the same object
- Working with Library items
- Let chaos reign
- Bitmap caching
- The other side of bitmap caching
- Bitmap caching and RAM
- Changing the appearance of a cached movie clip
- When to use bitmap caching
- Referencing different timelines with ActionScript
- Different place, different variable
- Locating variables from inside an event handler function
- Reusing handler functions
- The apply method
- Global variables
Reusable Code and Realistic Movement
- Breaking down big tasks into smaller ones
- Black-box programming
- Creating simple components
- Creating a modular set of playback controls
- Dark Valentine
- Modular control of movie clips
- How to simulate realistic movement
- Motion with acceleration
- Trailing the pointer (a mouse follower)
- Understanding the inertial code
- Fine-tuning the component
- Function-based modular code
- Swarming behavior
- Taking the swarming effect forward
- Creating tweens with ActionScript
- Using import to access the Tween class
- How to use the Tween constructor function
- Understanding the transition types
- What is a sprite?
- Control
- External and internal data
- Movement
- Collision
- Planning zapper
- The game world (the main timeline)
- gSCREEN_TOP, gSCREEN_BOTTOM, gSCREEN_RIGHT, and gSCREEN_LEFT
- score
- level, skill, and accel
- speed
- shipDead, fired, and gSHIP_HEIGHT
- The timeline
- The code
- Global constants
- The “start game” trigger
- The player (the ship)
- The SwarmAlien
- alienSpawn()
- onEnterFrame
- alienBrain()
- alienReincarnate()
- The SwarmAlien code
- The bullet
- The debris of war
Adding Sound to Flash
- Choosing the right sound format
- Using sound on a timeline
- Using the ActionScript Sound class
- Playing sounds from ActionScript
- Attaching sounds to a sound instance
- Starting and stopping sounds
- Creating dynamic soundtracks
- Using ActionScript to control volume and balance
- Dealing with large sound files
- Using compression to reduce download times
- Loading sound from external files
- Silence can also be golden
Working with Multimedia
Responding to Events
Flash Action Script Excercise
Minimum Pre-requisite to learn PHP |
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Basics of 'C' Programming Language. |
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OOPS & C++ (Class, object, Inheritance) |
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Any database (Access/SQL/Oracle) |
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C |
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1.1 |
Datatypes. |
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1.2 |
Operator. |
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1.3 |
Condition construct. |
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1.4 |
Looping construct. |
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1.5 |
Functions. |
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1.6 |
Array.
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