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ADOBE FLASH ActionScript & C & C++(Basic)

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 For Corporate Training in FLASH CLICK HERE


 For Corporate Training in FLASH ActionScript CLICK HERE




 

ADOBE FLASH ActionScript 

          Prerequisite for learning ActionScript is knowledge of the following in
          C programming language -
  • Data Types
  • Functions
  • Conditions
  • Arrays
  • Loops
  • Classes



 
Interactive Flash
  • Giving your movies instructions
  • Working with the Actions panel
  • Direct typing
  • Who are you talking to?
  • Controlling movie clips on the stage
  • Arguments
  • Listening to what your movies are telling you
  • Events in Flash
  • External events
  • Internal events
  • Introducing event handlers .

Movies That Remember
  • Introducing variables
  • Creating variables and using them with literals and expressions
  • Naming variables
  • Creating variables
  • Using literal values
  • Using expressions
  • Input and output
  • Using string expressions
  • Working with numbers
  • Other uses for numeric expressions
  • Working with Boolean values
  • Logic operators
  • Arrays
  • Reasons for using arrays
  • Arrays let you store related information together
  • Arrays let you hold information in a specific order
  • Arrays let you index information
  • Arrays let you link information
  • Creating a new array

Movies That Decide for Themselves

  • Making decisions in ActionScript: The if action
  • Defining a decision
  • Alternative actions
  • Acting on alternatives: The else action
  • More than one alternative: The else if action
  • Handling lots of alternatives: The switch action
More Power, Less Script
  • Timeline loops
  • ActionScript loops
  • while loops
  • Useful things to do with while loops
  • for loops
  • init
  • condition
  • next
  • Some useful examples of for loops
  • Simple loop
  • Reverse loop
  • Two at a time
  • Looping through elements in an array
  • Applying an operation to all the elements in an array
  • Searching an array for a specific value
  • Cross-indexing a pair of arrays

Movies That Remember How to Do Things            

  • Breaking down a task
  • Bundling actions and running them afterward
  • Using anonymous and named functions
  • Using functions to hide evil math
  • Using functions to take care of repetitive jobs
  • Choosing which actions to bundle and where
  • Arguments and redundancy
  • Local variables and modular code
  • Returning values from a function
  • Typing functions
  • Running in circles
  • Nesting functions
  • Using nested functions
Objects and Classes
  • Introducing objects and classes
  • Type and object-oriented programming
  • Classes, generalization, and abstraction
  • Seeing arrays in a new light
  • The Array constructor method
  • Other Array methods
  • Array properties
  • Creating classes and objects (instances) in Flash
  • Instances
  • The Object object
  • Viewing an object in Flash
  • Constructors
  • Objects, objects, everywhere
  • Lurking objects
Objects on the Stage
  • Movie clips and buttons as objects
  • Symbol types and behaviors
  • Two sides of the same object
  • Working with Library items
  • Let chaos reign
  • Bitmap caching
  • The other side of bitmap caching
  • Bitmap caching and RAM
  • Changing the appearance of a cached movie clip
  • When to use bitmap caching
  • Referencing different timelines with ActionScript
  • Different place, different variable
  • Locating variables from inside an event handler function
  • Reusing handler functions
  • The apply method

Reusable Code and Realistic Movement

  • Breaking down big tasks into smaller ones
  • Black-box programming
  • Creating simple components
  • Creating a modular set of playback controls
  • Dark Valentine
  • Modular control of movie clips
  • How to simulate realistic movement
  • Motion with acceleration
  • Trailing the pointer (a mouse follower)
  • Understanding the inertial code
  • Fine-tuning the component
  • Function-based modular code
  • Swarming behavior
  • Taking the swarming effect forward
  • Creating tweens with ActionScript
  • Using import to access the Tween class
  • How to use the Tween constructor function
Games and Sprites
  • What is a sprite?
  • Control
  • External and internal data
  • Movement
  • Collision
  • Planning zapper
  • The game world (the main timeline)
  • gSCREEN_TOP, gSCREEN_BOTTOM, gSCREEN_RIGHT, and gSCREEN_LEFT
  • score
  • level, skill, and accel
  • speed
  • shipDead, fired, and gSHIP_HEIGHT
  • The timeline
  • The code
  • Global constants
  • The “start game” trigger
  • The player (the ship)
  • The SwarmAlien
  • alienSpawn()
  • onEnterFrame
  • alienBrain()
  • alienReincarnate()
  • The SwarmAlien code
  • The bullet

Adding Sound to Flash      

  • Choosing the right sound format
  • Using sound on a timeline
  • Using the ActionScript Sound class
  • Playing sounds from ActionScript
  • Attaching sounds to a sound instance
  • Starting and stopping sounds
  • Creating dynamic soundtracks
  • Using ActionScript to control volume and balance
  • Dealing with large sound files
  • Using compression to reduce download times
  • Loading sound from external files

Working with Multimedia

Responding to Events


Flash Action Script Excercise



Minimum Pre-requisite to learn PHP

1)
Basics of 'C' Programming Language.
2)
OOPS & C++ (Class, object, Inheritance)
3)
Any database (Access/SQL/Oracle)


1.
 C
  1.1 Datatypes.
  1.2 Operator.
  1.3 Condition construct.
  1.4 Looping construct.
  1.5 Functions.
  1.6 Array.


2.
 C++
  2.1 Class.
  2.2 Object.
  2.3 Inheritance.
  2.4 Functions.
  2.5 Properties.




 

 


Flash ActionScript & C & C++(Basic)

Duration Fees (Indian RS.) Fees (US $) 
75 Sessions of 1 hr. each 10,500 300

 

 
Management has full right to change courses, contents, tuition fees without prior notice.
 
Click here to Register for
Flash ActionScript
 
COMPUFIELD offers a unique style of learning -
One computer : One student : One Instructor The timing can be fixed based on our mutual convenience,
between 9.00 a.m. to 7.00 p.m.
Maximum Instructor to Student Ratio 1:4 Course duration in working days = Total sessions divided by number of sessions (hours) per day.
Sessions : Each session will be of 1 hour No extra charges/refund for more/less time taken to complete the course.

Fees is for one course and it includes instructions, practicals,practice, project, preparation for exam (if any)

Lodging, boarding and travelling not included in the fees.
Overseas / local Students take 5 to 10 hours per day to complete their courses earlier.    
 
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