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Certificate in 2D & 3D Animation

OUR 3D SUDIO MAX STUDENT'S REVIEW
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compufield - computer academy offers crash course in 2d, 3d animation like 3d studio max, autocad, maya, india, mumbai, bombay
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ADOBE PHOTOSHOP


Adobe Photoshop is an Image Processing software package that enables you to create & edit images on IBM personal computers. Adobe Photoshop is acknowledged in professional fields as the cutting-edge Program, the final word in image editing.

SALIENT FEATURES

  • With Photoshop's tools you can paint a likeness of a physical object.
  • Mixing and Manipulating of colours at a click of a button.
  • You can Blend 2 Images.
  • You can create Patterns and Designs using Fills and Colours.
  • You can manipulate your images with Special Effects and Techniques.
  • You can Import and Export your Images.
  • Retouch, Manipulate and Enhance designs & patterns.
APPLICATION
  • It has been used to edit and create images as diverse as Cosmetic ads, New Photos, Motion picture footage, Animation cells & Fine Art work.
  • Creates original Art & converts it to desired Platforms.
  • Retouch, manipulate & enhance photographs.
  • Master the special effects you've always wanted.
  • Learn the secrets of Output & Storage of your Images.
  • Web page designing.
For Photoshop Topics Covered



ADOBE FLASH

Adobe Flash multimedia applications that allow designers and developers the freedom to create rich and engaging applications, presentations, animations, and web sites.

SALIENT FEATURES

  • Movie created in Flash has a very less file size.
  • Multiple actions can be attached,such as can create a new HTML file or add a Shockwave Flash movie to an existing HTML file.
  • Aftershock will also create a script to detect START or STOP the movie, GO TO
  • A URL, LOAD a new movie or perform any number of other functions.
  • Another unique feature of Flash 4 is Bandwidth Profiler.This feature takes care of the usual drawback of multimedia file size, and bring the user to reality.
APPLICATIONS
  • Flash is Primarily an animation tool for the Web.
  • You can also create Corporate presentations and 2D Animations.

For Flash Topics Covered



ADOBE FLASH WITH ActionScript

Prerequisite for learning ActionScript is knowledge of the following in

C programming language -
  • Data Types
  • Functions
  • Conditions
  • Arrays
  • Loops
  • Classes
 
Interactive Flash
  • Giving your movies instructions
  • Working with the Actions panel
  • Direct typing
  • Who are you talking to?
  • Controlling movie clips on the stage
  • Arguments
  • Listening to what your movies are telling you
  • Events in Flash
  • External events
  • Internal events
  • Introducing event handlers .

Movies That Remember
  • Introducing variables
  • Creating variables and using them with literals and expressions
  • Naming variables
  • Creating variables
  • Using literal values
  • Using expressions
  • Input and output
  • Using string expressions
  • Working with numbers
  • Other uses for numeric expressions
  • Working with Boolean values
  • Logic operators
  • Arrays
  • Reasons for using arrays
  • Arrays let you store related information together
  • Arrays let you hold information in a specific order
  • Arrays let you index information
  • Arrays let you link information
  • Creating a new array

Movies That Decide for Themselves

  • Making decisions in ActionScript: The if action
  • Defining a decision
  • Alternative actions
  • Acting on alternatives: The else action
  • More than one alternative: The else if action
  • Handling lots of alternatives: The switch action
More Power, Less Script
  • Timeline loops
  • ActionScript loops
  • while loops
  • Useful things to do with while loops
  • for loops
  • init
  • condition
  • next
  • Some useful examples of for loops
  • Simple loop
  • Reverse loop
  • Two at a time
  • Looping through elements in an array
  • Applying an operation to all the elements in an array
  • Searching an array for a specific value
  • Cross-indexing a pair of arrays

Movies That Remember How to Do Things            

  • Breaking down a task
  • Bundling actions and running them afterward
  • Using anonymous and named functions
  • Using functions to hide evil math
  • Using functions to take care of repetitive jobs
  • Choosing which actions to bundle and where
  • Arguments and redundancy
  • Local variables and modular code
  • Returning values from a function
  • Typing functions
  • Running in circles
  • Nesting functions
  • Using nested functions
Objects and Classes
  • Introducing objects and classes
  • Type and object-oriented programming
  • Classes, generalization, and abstraction
  • Seeing arrays in a new light
  • The Array constructor method
  • Other Array methods
  • Array properties
  • Creating classes and objects (instances) in Flash
  • Instances
  • The Object object
  • Viewing an object in Flash
  • Constructors
  • Objects, objects, everywhere
  • Lurking objects
Objects on the Stage
  • Movie clips and buttons as objects
  • Symbol types and behaviors
  • Two sides of the same object
  • Working with Library items
  • Let chaos reign
  • Bitmap caching
  • The other side of bitmap caching
  • Bitmap caching and RAM
  • Changing the appearance of a cached movie clip
  • When to use bitmap caching
  • Referencing different timelines with ActionScript
  • Different place, different variable
  • Locating variables from inside an event handler function
  • Reusing handler functions
  • The apply method

Reusable Code and Realistic Movement

  • Breaking down big tasks into smaller ones
  • Black-box programming
  • Creating simple components
  • Creating a modular set of playback controls
  • Dark Valentine
  • Modular control of movie clips
  • How to simulate realistic movement
  • Motion with acceleration
  • Trailing the pointer (a mouse follower)
  • Understanding the inertial code
  • Fine-tuning the component
  • Function-based modular code
  • Swarming behavior
  • Taking the swarming effect forward
  • Creating tweens with ActionScript
  • Using import to access the Tween class
  • How to use the Tween constructor function
Games and Sprites
  • What is a sprite?
  • Control
  • External and internal data
  • Movement
  • Collision
  • Planning zapper
  • The game world (the main timeline)
  • gSCREEN_TOP, gSCREEN_BOTTOM, gSCREEN_RIGHT, and gSCREEN_LEFT
  • score
  • level, skill, and accel
  • speed
  • shipDead, fired, and gSHIP_HEIGHT
  • The timeline
  • The code
  • Global constants
  • The “start game” trigger
  • The player (the ship)
  • The SwarmAlien
  • alienSpawn()
  • onEnterFrame
  • alienBrain()
  • alienReincarnate()
  • The SwarmAlien code
  • The bullet

Adding Sound to Flash      

  • Choosing the right sound format
  • Using sound on a timeline
  • Using the ActionScript Sound class
  • Playing sounds from ActionScript
  • Attaching sounds to a sound instance
  • Starting and stopping sounds
  • Creating dynamic soundtracks
  • Using ActionScript to control volume and balance
  • Dealing with large sound files
  • Using compression to reduce download times
  • Loading sound from external files

Working with Multimedia

Responding to Events


Flash Action Script Excercise






C & C++ (Basics)

1.
 C
  1.1 Datatypes.
  1.2 Operator.
  1.3 Condition construct.
  1.4 Looping construct.
  1.5 Functions.
  1.6 Array.


Course Duration ( C ) Fees (Indian RS.) Fees (US $)
10 sessions of 1 hr. each 2,000/- 60


2.
 C++
  2.1 Class.
  2.2 Object.
  2.3 Inheritance.
  2.4 Functions.
  2.5 Properties.

Course Duration (C ++) Fees (Indian RS.) Fees (US $)
10 sessions of 1 hr. each 2,000/- 60

3D STUDIO MAX

SALIENT FEATURES

  • Can be used to create animated logos for web sites.
  • VRML plug-in available to design websites with 3D views.
  • A New Paradigm for Design Visualization. 3D Studio Max is much more than just a form creation tool.
  • 3D Studio Max lets you place photographs and film as a presentation's backdrop and integrate sound with the presentation.
  • 3D Studio Max software gives you the freedom to experiment and race ahead with your ideas and Imaginations. Photographic & Natural Backgrounds made by yourself to create extraordinary Environment.
  • The Special effects & extra Lighting effects to make the Environment much more Vibrant.Integrated Keyframe Animation.
  • Nondestructive Boolean and Lofts Merging outer Scenes or Film Clips with the Project made in 3D Studio Max.
  • Subtle Visual Effects - Visual effects are available like fog, atmospheric effects, volumetric lighting and the  effect of fire to help make, your  Project much more  Powerful and Natural. Powerful  Materials  Editor - Simple  materials  with  full  control of color, textures shininess, strength of shininess, self-illumination and opacity are built-in.
  • Rich Lighting Tools, Quick, precise control of lighting effects.
  • Completely Redesigned Documentation and Tutorials.
  • Auto Back Light - Automatically  position  the sun for any day of the year, any time of day, any position on the earth, or any angle true north relative to your model.
APPLICATIONS
  • Web pages.
  • Animated logos for beautiful websites.
  • Advertising Cartoon films.
  • Training Programs Corporate presentations.
  • Morphing.
  • Titling.
  • Sound addition.
  • Character animation.
  • Special effects in films.
For 3D Studio Max Topics Covered click here

Course Duration Fees (Indian Rs.) Fees (US $)
240 sessions of 1 hr each 66,500 1900
 
Management has full right to change courses, contents, tuition fees without prior notice.
 
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3D Animation Pro